![]() Win or lose, I hope you have a number of "aha" moments as you see places to exercise your own cleverness. Thinking on your feet against an adaptable, ever-changing opponent is rather literally the name of the game. You'll have the most fun if you go in with the attitude that it's okay to get your ass kicked. My final thought: bear in mind that this has a bit of roguelike DNA, like the first game did. It includes a whole section specifically for returning players so they can get up and going as quickly as possible. There are in-game tutorials that you can play, but there's also a lot of written material in the "How To Play" in-game wiki. The AI is smarter than ever, you get more (and more varied) units, there are deep and exciting entire new alien factions that we had never imagined back when we started this project, and in general the rabbit hole goes as deep as you choose. We wound up automating or removing a surprising amount of small tedious tasks from the first game - goodbye build queues and manual scouting - while at the same time adding in more than we ever expected. To keep its depth while shaving off a lot of the learning curve. So much has changed in the industry since then, and it was really daunting to try to keep to the spirit of the original while modernizing it. The launch date of AI War 2 - October 22nd, 2019 - is the 10-year anniversary of AI War Classic coming to Steam, which was the catalyst for me becoming a full-time game developer.
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