![]() Originally posted by derpderp: highest temp i've got in the safe shallows is 72c. Admittedly not in the latest patch, but I've had thermal generators placed on top of my Moonpool before, and that has worked fine. Don't get me wrong I still love the game just has a very high frustration amount with certain glitches. If you have the thermal plants on a platform it won't work. Although Ironically you can make all these weapons, submarine and walker but can't make a flat out defensive gun to kill hostile creatures in the area, as my issue usually comes when a hostile mob pushes me into the mesh, worst is the reaper, but found the spiders do it just as easily, although that one confuses me little spider can push a prawn around. ![]() Will have to try it out as frustrating as have lost about 4 prawns to the mesh and actually rage quit for a while wish they'd just fix the AI on the hostile mobs and fix collision on the mesh and simply if a mob teleports or Falls into the mesh it instantly dies as sucks that hostile mobs can escape into the mesh and not be injured anyway as occasionally tried to beat up certain certain mobs and then they vanish into the mesh to evade you and when they come back they seem to be at full health. So I was confused.ĭid I miss a more clarifying description somewhere?įrom the looks of it you enter into the display mode and change the quality this makes the map rebuff, the trick is to elevate your prawn fast enough during the rendering to escape the spot. And I saw the grapples firing, but I didn't see them apparently connecting with anything. So I was left trying to figure out what was working in the video just from the action I could see. And I don't see any overlay labeling IN the video that is reveling ever. I don't understand how the the "entreset" command relates to the action I see in the video. Originally posted by dreamrider:Sorry, Ignis. Unless your extremely luck as the unstuck option that occasionally comes up will move the player but not the vehicle. This however means your vehicles can glitch more often into the mesh or be pushed into it by hostile mobs however your vehicles don't have the same allowances as mobs so once it gets caught in or pushed below the mesh it's pretty much a lost cause. Ironically the last patch also seems to be the primary cause of this as they removed collisions for the reapers and to a degree the other hostile mobs so they behaved to their AI scripts better. Similarly players have lost moths because they just start rising higher and higher above the waterline and can get to a stage where they are unreachable. I've seen on youtube no clipping for players although this stops any further achievement unlock, but never transferred to any vehicles so if anything goes into or under the mesh it seems to be lost. ![]() A trick I used is to use the grapple arm of the Prawn Suit to stay at its side and when I got the chance Dive down and under it into the Lava Castle.Mate I've rage quit so many times because the prawn gets stuck under the mesh, so far I know of no way to save it so if you can get your modules that's a bonus, but seems like there's no way to save it. I found it surprisingly easy to avoid getting damaged form them. ![]() Granite you would have to make it past a sea dragon leviathan. You could also just grab the blue tablet form the alien thermal plant. The Thermal Reactor needs to be placed somewhere with high temperatures, fortunately pretty much the entire ILZ counts for this but you might want to place it near an active flow of lava near the ground where the temperature will be higher. Nothing will actually attack your base yet, but this will be added in an update, in which case your base will be destroyed pretty quickly in the ILZ. 1 2 3 4 Location Koppa Mining Site Tree Spires Large Tree Spire Tree Spires Fissure Fragments 2 The Thermal Plant is a generator crafted with the Habitat Builder that converts nearby high temperatures (>25C) into Energy. Originally posted by Windzor:You'll need two Purple Artefacts, and enough Diamonds & Ion Crystals to craft a second Blue Artefact once you get the blueprint for it.
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